When does Kazuya come to Smash? In this article, we are going to take a look at the character, including the Aerials and Jumpsquats that he uses. You will also learn more about the Attacks that he can use and some of his character characteristics.
Character characteristics
The new character Kazuya Mishima from Tekken is a welcome addition to the Super Smash Bros. Ultimate roster. With a slew of powerful attacks, command specials, and a punishing ground game, this heavy brawler is a formidable opponent.
Although Kazuya lacks some of the nifty air moves found in other fighting games, he’s a surprisingly good ground attacker. His ground moves beat shields, and his kick has the ability to reflect projectiles.
He’s also got a fast dash that gives him intangibility. This isn’t just a trick to confuse your opponent, it’s a great way to close the gap on the opposing team.
He’s got a surprisingly strong back aerial, but his forward aerial is also pretty solid. It has respectable knockback and a decent horizontal range.
Kazuya is a challenging fighter to master, especially for beginners. His air moves are mediocre, but his attacks give him a large skill ceiling. In addition, his low jump and laggy air dodges make him vulnerable to quick, out-of-shield aerials.
Attacks
If you’re a fan of the fighting games of Tekken, then you’ve likely already heard of Kazuya Mishima. He’s the main protagonist of the series and will be appearing in Super Smash Bros. Ultimate.
Kazuya is one of the most unique characters in the game. He’s very prone to combos, and his lack of air speed and slow walk speed make him a risky opponent. But in the right hands, he can deliver extreme amounts of damage.
Unlike many of the other new characters, Kazuya has a high skill ceiling, but it also means he’s more complex. This means you’ll need to learn his attacks well.
The most important attribute of Kazuya is his Rage mechanic. The rage comes back to life after taking a hit, and he has a variety of buffs that can be activated.
As such, his attacks have a very large impact on the game. They can KO most characters before they get close to a ledge.
Kazuya’s grab can be effective when the opponent is low on health. However, it’s not as effective if they’re at a high percent.
Aerials
Kazuya Mishima is the latest fighter from Tekken to appear in Super Smash Bros. He is the eighth heaviest fighter in the game, with super armor and a special double jump. The character’s unique playstyle has drawn positive feedback from competitive players.
Kazuya’s punish game is one of his strongest strengths, as he can dish out a large amount of damage while forcing his opponents into close-range combat. However, his air mobility and disadvantage state are weaknesses. Fortunately, he has a few options for overcoming these issues.
Kazuya has a powerful projectile, and his ground moves can counter shields. Nevertheless, he often has trouble chasing down airborne opponents.
Aerial side kick is a strong aerial, but is often interrupted. It can KO at high percentages due to knockback. Alternatively, Kazuya’s neutral aerial meteor smashes grounded opponents.
In addition to his punish game, Kazuya is a very strong and versatile close-range fighter. His double jump, which is shared with Mewtwo and Ness, propels him in a curved trajectory.
Jumpsquat
If you’ve been watching Tekken 7’s gameplay reveal trailer, you may have seen Kazuya. He’s the character that’s been announced as the first newcomer to be playable in the series. Though many players have argued against his inclusion, Kazuya has been shown to be extremely powerful.
Kazuya’s main strengths lie in his punish game. With the ability to overwhelm opponents with heavy damage, he can easily net stocks in the early percentages of the game. But he also has a few weaknesses. Those include a sluggish startup, a limited disadvantage state, and a mediocre aerial game.
Kazuya’s jumping abilities are weak, and his air dodges are laggy. This makes it difficult for him to reach his maximum height without the use of an aerial.
Kazuya is also prone to combos. He has plenty of combo starters, but his kit lacks safe mix-ups.
Though he has a sluggish learning curve, Kazuya’s strengths include his high combo potential, his strong punish game, and his high damage. Moreover, he can be extremely effective in the close-range game.
Combo throw
Kazuya is a heavyweight brawler who excels on the ground. He also has a variety of punishment options and is very susceptible to combos. The combination of this skill and a high learning curve can make Kazuya very difficult to master.
Kazuya’s kit contains a wide variety of ground-oriented attacks, including command specials and various microspacing options. These include moves such as Twin Pistons, a powerful anti-air, and Gates of Hell, which changes direction and launches opponents forward.
Kazuya also has a low jump, which helps him counterbalance attacks. However, his air mobility is sluggish. This makes it difficult to predict when it is appropriate to use his attacks.
Kazuya’s low-angled kick has a very sluggish startup, but it can be very powerful. After inputting | before pressing grab, the move sends the opponent forward and bends their back.